1) With this one, I was planning on telling a bit about the story and introduce the characters in a sort of neurological sense and give the viewer the feeling that this is an intense movie.

2) Here I am relying on the vetor-based image of each character and would play around with the usage of animation graphics so as to indicate that the image is coming from far away.

3) One onf my options is to play with the concept of micro-to-macro. The bar of soap is a symbolic icon of this movie and the usage of bloog in the sink would help tie that concept together. Having the entire opeing scene start inside the faucet, move outward, see the water drop, see the blood then splatter and then finally see the bar of soap fall into te sink would also be similar to the original style.
4) The logic behind this one is to rely more on the color and the tone of the movie. Since it is a movie about "good vs. evil" and the duality that this individual has to overcome, rendering the images, like so, would allow to distor the image in such a way that it would make it work.

5) Even though this isn't my design, the way that this is portrayed could also work for the title sequence. Again I am invisioning the micro-to-macro concept and the usage of graphical elements too (like the trail of blood for example). And the other lines indicate tension/stress, which occurs a lot on this movie.
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